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□We will try to reconfigure our internal processes for the most frequent and periodic updates of the game at this stage. We have already analyzed everything we received this weekend and made an action plan based on this data. Read all comments in the Steam community, Discord server, reviews, and bug reports. □ We will continue to look at your feedback carefully. Thanks to every one of you, you are the best audience ever! WOW! That's thousands of hours of gameplay in just the first weekend and your feedback is invaluable. □ We had 1701 players at the moment live yesterday. These are new emotions and feelings for us, cause we can see how many of you playing, exploring, and curious about game now. Way back in the day you would stay away from 'easy' because it was to darn easy, but now.Hey Thank you for playing Trigon: Space Story. So your modern 'easy' is more around the 'nightmare' mode. I don't know why but the great majority of dev's these days treat 'easy' mode like it costs them money. I am one of those gamers that believe if you select 'easy' then you are going to have a easy game, and if you select 'hard' you are going to have a hard game. the game cheats anyways, enemies have sometimes 10 times our hp and dmg. even something as simple as higher loot chance or more hull/shields. it would benefit from some form of progression. you could go infinitely but what would be the point? none of it can be transferred to a new run. I have ended campaigns with over 50k because there was nothing left to buy. yes you can grind but there is really no limit. Originally posted by WetNose:It's a little different to games of it's like.
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